Creating Box packaging. Adding a label to each face of the 3 dimensional shape.
Glass bottle creation. Using pre-set colour settings to create the right texture for the intended material. Shapes were also used to model out the lid of the bottle, this was to quicken the process of modelling.
Creating a can. The label, modelling the shape, and creating a texture the same as aluminium.
As shown previous, the environment was also adjusted here. Light and shadow provide a more realistic look to the digitally composed products.
My own modelling of an item on cinema 4d.
Modelling a cube with a glass texture.
Difficult came here with he texture reflecting and reflecting light. A smaller internal cube had to be used like with an ice cube in order to look as though it was made with thick glass.
Below shows the process of modelling the basics of a teacup.
During this process I learnt more about the lighting of a scene, and how lighting placed can have a nicer effect on a reflective object over that of global illumination.
This tends to take a long time to render, and it very bright and unnatural.
