In this process and production lesson we were focusing on making repeating geometric patterns on cinema 4d.
The use of 3D objects can be used and manipulated along with a camera to uncover the movements within an object.
This is exemplified below where a cylinder object is used. This is set with a "twist" so that the long cylindrical shape rotates as its depth (movement) is deepened. Along with this, sphere shapes were added in to the middle of this tube. And the idea was to be able to manipulate this so that the shapes would bounce around the centre (several shapes at once) and never move outside of the tube.
Materials were also added to both the cylinder and the sphere. These are evidenced in the screenshots. The materials for each are different however they both use the same editing of the "checkerboard" features to create stripes.
Project two was to create prints.
After leaning about how this plane could be used to create interesting diverse pattens, I went on to experiment with the turbulence of the lines and the colours which were added from the material panel.
My favourite two outcomes are shown below. I think they look quite animalistic in the roughness of the patterns. The colours also provide some link to camouflage with the khaki green. However this is modernised with a vivid mustard yellow.
Finally on particle emittance again, and incorporating text in to our designs.
While this piece allowed for a greater understanding of the possibilities with particle emittance as well as a second use of how to use type- the overall look is not something I wished to render out.