Territory studios is a London based company established by three founders, including David Sheldon Hicks. They're current main works include digital art and screen graphics for film interfaces, with a strong repertoire of blockbuster films.
Hick gave three classic examples of screen graphic development and how they need to convey a story/ narrative as concisely and as quickly as possible.
- star wars (the target screens)
- minority report (actor and graphic interacting together as a new concept)
- iron man (intelligent graphics)
Summing up that graphics are essential in creating a dialogue.
Other film works include;
- prometheus
- guardians of the galaxy
- avengers: age of ultron
- jupiter ascending
- ex machina
- the martian
In prometheus the graphics were used physically on set for perfect user interaction. However he explained how this led to stressful experiences as the unpredictable happens and spontaneous reactions are needed quickly as solutions are required as if live.
Guardians of the galaxy was Hicks' favourite film brief as he linked one of the three key requirements to his own personal past experiences. These three were 80's culture, sci fi and the essential marvel elements. These were all linked seamlessly in tot he graphic interfaces use din the film by using 80's colour and glows alongside a science format which had human-like imperfections and used combined to form the marvel character profiles. One piece that showed this was the tape graphic which was turned around in just a day despite being animated alongside of being designed.
The avengers film, was something territory studios worked on straight after the guardians of the galaxy work. It was a very large project nd included 7 designers, 200 screens and 9 month completion. The work they started created had many characteristics therefore of their previous work, which in reflection was decided did not fit the brief as required. A more 'real world' inclusion was needed- in particular this is done in a 3d cell animation which Hicks agreed improved the following of a language and colour scheme, and realness to each character. e.g. this cell was in green tones to represent hulk.
Another film containing territory studio work is jupiter ascending staring channing tatum and mila kunis. The design for this interface was inspired by weather maps and this influenced the 'worm hole' time and space travelling used in the film. These were fluid line movements which animated in to patterns.
Interface graphics were also completed for the film ex machine. Here they used coders to assist in their work for believability and to stay factually accurate. They designed a Scandinavian interface with a minimalist style, simplistic typefaces and colour palettes. As part of this project the company was also given the opportunity to design the internal make up for the robot sculpture.
Recent work was also included in the martian. Here they could work closely with nasa to ensure then the graphics would be functional if used in reality and to include all correct information. Information like this empowers designs as it broadens the graphic designers knowledge and strengths the believability of what is being portrayed. Colour palettes were less crucial heroes Hicks' describes the actual interfaces used my nasa don't have this type of consideration to visual appearance.
Other interfaces have also been included in the Forza motorsport 6 game alongside the work of turn ten car graphics and animation.
Most recently they were able to design the credits for the OFFF graphic festival. Their work was to be used for the Cincinnati host. They sought collective inspiration and combined elements to produce a graphic animation. I particularly liked the created typeface here as it had an aztec style and the thin line use looked impressive when animated to float in and out of word formations.