Wednesday, 5 April 2017

collaborative mural

In this process and production workshop we were experimenting with stop motion.
This was done on a large scale, by using A3 sheets on a large board within the studio.

The phrase given to our group to represent in type was "prende le". The group was made up of 8 members, and each of the typefaces drawn can be seen below.


The closer crop here is of my own typeface.


After a vote, it was decided to replicate the type which can be seen at the bottom of the left hand side of the page. It is the style of an analogue clock and is very strutted and regiment in style. There is a rigidity to the letter shapes in this instance. 

Below shows our team creating the magnified letter forms.
Each square on the smaller grid then represented a piece of paper when the design is translated.
To create uniformity amongst within all elements of the letters, templates were used. The group split to allow for the design to be completed quickly. Half used the template to draw around and then paint with a brush, while half used the surrounding of the template as a stencil and used a roller to apply the paint. This made use of the stencilling practice we had had in the last physical process and production lesson.


Below shows the design being pieced together after each of us had worked separately to apply the colour.

These sheets were then mounted on to a wall. We then worked methodically to create a stop motion of the type. This was done by removing and placing piece of paper on to the design seen on the wall.

As a group we decided that for our stop motion to look effective we were going to capture the stages of motion without showing human involvement. Therefore the pictures taken here are to simply represent the actions we did, whereas the actual GIF at the foot of the page shows the motion as it was captured on the camera.





Here shows the playful end shot we wanted to use. The contrast between no figures being seen to a full shot of figures give a more dramatic effect. Plus the humour of out movements is in contrast to to the regimented movement of our animation as well as the analogue rigid use of lettering.


The three groups GIF is shown here. Each group chose a very different type style. Alongside this a different primary colour was used for each group, and the contrast between remains through the varied style of stop motion chosen.



I then edited this full group stop motion, in to just our own project. Each photo taken was a layer in Photoshop and then these were converted in to frames and added to the timeline. 
From here I deleted the layers and the frames which were relevant to the other groups. From here I then assessed where the slowing down of the animation would work best. 
At the end of the footage I tripled the frame of each of the angles we all face as a closing scene. I think this works very effective, as it changes the tempo of the GIF, and makes is more personalised to what the animation is actually showing. 




GIF can be seen on the link below


Similar work can be found in a workshop blog here:

http://sandilandslucy.blogspot.co.uk/2015/11/pixel-parlance.html

Wednesday, 29 March 2017

modelling and label use

Using Cinema 4d

Creating Box packaging. Adding a label to each face of the 3 dimensional shape.












Glass bottle creation. Using pre-set colour settings to create the right texture for the intended material. Shapes were also used to model out the lid of the bottle, this was to quicken the process of modelling. 

















Creating a can. The label, modelling the shape, and creating a texture the same as aluminium.













As shown previous, the environment was also adjusted here. Light and shadow provide a more realistic look to the digitally composed products. 



My own modelling of an item on cinema 4d.

Modelling a cube with a glass texture.
Difficult came here with he texture reflecting and reflecting light. A smaller internal cube had to be used like with an ice cube in order to look as though it was made with thick glass.






Below shows the process of modelling the basics of a teacup. 
During this process I learnt more about the lighting of a scene, and how lighting placed can have a nicer effect on a reflective object over that of global illumination.
This tends to take a long time to render, and it very bright and unnatural.